>>LETTERS FROM SILENT HEAVEN WALKTHROUGH<< |
||
| 01. Bathroom | 06. Rosewater Park | INCOMPLETE... |
| 02. Heading to SH | 07. Bowling Alley | INCOMPLETE... |
| 03. East South Vale | 08. Brookhaven Hospital | INCOMPLETE... |
| 04. Woodside Apartments | 09. Alternate Brookhaven | INCOMPLETE... |
| 05. Blue Creek Apartments | 10. Dark South Vale | INCOMPLETE... |
>>BOSS STRATEGIES<< |
||
| Red pyramid thing First encounter |
INCOMPLETE... | INCOMPLETE... |
| Flesh Lips | INCOMPLETE... | INCOMPLETE... |
| Red pyramid thing Second encounter |
INCOMPLETE... | INCOMPLETE... |
>>PUZZLE SOLUTIONS<< |
||
| Clock | "Louise" Lock Box | INCOMPLETE... |
| Safe | "Trick or Treat" | INCOMPLETE... |
| Coin Chest | INCOMPLETE... | INCOMPLETE... |
| 3rd Floor Door Code | INCOMPLETE... | INCOMPLETE... |
>>BORN FROM A WISH WALKTHROUGH<< |
||
| PART 1 | PART 2 | PART 3 |
>>PUZZLE SOLUTIONS<< |
||
| INCOMPLETE... | INCOMPLETE... | INCOMPLETE... |
| ^ | 01. BATHROOM |
|
---> The game opens with the main protagonist, James, looking into a mirror. He studies his complexion for a moment, and then rises to take a deep breath. He asks himself if “Mary” could really be in this town. ---> Once you gain control of James, turn around and walk out of the bathroom. ---> James studies his surroundings, then slowly paces towards the stone wall. In the background, you hear Mary narrating a letter she wrote to James. He said he got a letter from her, even though it couldn't be possible – she died three years ago of a disease. Mary mentions in her letter that she is waiting in their “special place”. James ponders which special place it could be and decides to check out Silent Hill. ---> |
|
| ^ | 02. HEADING TO SILENT HILL |
Go towards the open door of James' aqua-colored car. Grab the map of Silent Hill off of the seat. Turn around and run towards the left side of the screen until the camera angle cuts to a white van. Follow the sign that says Toluca Lake and go down the stairs. Notice your main inventory. You start out with only a Photo of Mary and a Letter from Mary. Be careful of how often you examine these items, as it will contribute to the ending you receive, which will be explained more later. The letter in your inventory reads: In my restless dreams, I see that town. Silent Hill. You promised you'd take me there again someday. But you never did. Well I'm alone there now... In our “special place”... Waiting for you... Run along the dirt path into the fog. You will be traveling for a while before you reach the next area – the developers of Silent Hill 2 commented that this long journey into Silent Hill was entirely intentional, for symbolic reasons. You will come to a well on the right. Peer inside and you will find a red save square - a Save Point. James comments that it gives him a weird feeling, like someone's groping around inside his head. Save here if you wish. Keep heading down the path until you reach a pair of giant iron gates leading into a cemetery. Run straight ahead until you encounter a cutscene. ---> You will see Angela sitting in front of a grave stone. James interrupts Angela, admitting he is lost. He asks for directions, but Angela tells him to stay away – there's something wrong with the town, but it's hard to explain, possibly dangerous. James admits he doesn't care whether it's dangerous or not. Angela goes on to say that she is in Silent Hill looking for her father and brother (but in a cemetery?). They say their good-byes. You can also check back with Angela for two different cutscenes – one of them being quite humorous. ---> Run through the cemetery, following the gravestones around to the right. The exit to this cemetery is to the right of the small building on premises, to the left of a pond and a tree. Go through the next big iron gates, back onto a dirt path. Follow this path for a great while (if playing through for the second time, you will find a Chainsaw embedded into a stack of wood, alerted by the noise it is making). You will reach an open section on the left and eventually walk up to a gate that says, “Danger! Keep out!” Go through this gate onto Wiltse Road – take this road all the way up to Sanders Street. Take a left, then cross the road to find a First-Aid Kit on a bench next to a flower shop. From the flower shop, head West on Sanders Street. You will hit a cutscene where James finds bloody smears on the road and witnesses a creature moving through the fog. Follow the creature, specifically the blood smears, heading North on Lindsey Street. |
|
| ^ | 03. AROUND TOWN |
Grab the Health Drink on your right by the shutters of a garage and eventually turn right onto Vachss Road. Go in through the gate on the right. You will find two Health Drinks and a Save Point. Leave this area and continue heading up Vachss Road. It eventually turns into dirt and you will go through a large gate. Once you reach the end, you will find some construction going on in a tunnel. A nearby radio will begin to emit static from inside the tunnel. Attempt to go through and a cutscene will occur. ---> James will find the radio emitting all the noise – and an unpleasant visitor. Seems as though it was feasting on a nearby corpse. James will pick up the wooden plank. Hit the creature three to four times and it will fall onto the ground. James inspects it and decides it's definitely not human. ---> Upon leaving the tunnel, another cutscene will occur. James remembers he picked up a radio as it begins to emit static again, as well as jumbled speech. It seems to be a message to James, but is indecipherable. Run back to Lindsey Street and take a right. There will be a cave-in, in the road, so James will need to find an alternate route to Rosewater Park. Turn around and grab the Health Drink on the East side of the street – it will be against steel shutters. Continue down and there will be Patient Demons, like the one you encountered in the tunnel. Cross the road to momentarily read a small stone monument. James can't read it because the surface has been rubbed away. Remains of _____ Swamp The __ers of land surroun__ _is monument was originally swamp, but was later fil___ Fr__ng ago, t_______s nicknamed Blood Swamp becausE the _____ers poured the wat_ _sed to wash the ex_____ols in here. Perhaps it's fol______hat many pe_____m to have s__ ____n the area. I suggest that your first stop be the Motor Home on Saul Street, it's difficult to miss. Inside you will find a note -- I'll wait at “BAR Neely's”. There will be a Save Point. If you beat the game once, there will be a Hyper Spray waiting for you on a table. Exit the Motor Home (door at the West end of Saul Street is locked and will not be accessible until later) and make your way to Neely's Bar on the East side of Neely Street. Inside, you will find a map which cannot be picked up, showing accessible and other areas of interest. You'll mark a few spots onto your own map. “There was a HOLE here, it's gone now” will be written on a window plastered with old newspaper. Wonder what that means. Exit Neely's Bar and there will be a First-Aid Kit across from Neely's Bar further South, past a corpse. Follow the question mark on the map found inside Neely's Bar. Head to the North end of Martin Street. To the left is a Health Drink. If you get too close to a white van ahead, a Patient Demon will come out from underneath. Be wary of this as you examine the corpse at the end of the alley. Take the Apartment Gate Key off said corpse and head back, taking a right onto Katz Street. On the Northwest corner of Katz Street and Neely Street, you will find a First Aid Kit and Handgun Bullets. Be careful of a Creeper on the ground. At the far North end of Neely Street, you will find a corpse and many memos left behind. These are aimed at helping you through your quest in Silent Hill: I'm going to write everything that I've learned so far. Maybe that will help you out somehow. If you're reading this, it probably means I'm already dead. I saw those demons. They were there, I'm certain. But my friend says he didn't see anything. If that's true, does that mean that what I saw was an illusion? But whether that demon that ate human beings was real, or whether it was just some kind of hallucination that my mind dreamed up... one thing I know for sure is that I'm beyond all hope. It seems that they're attracted to light. That's why people who need light to see are their natural prey. They also react strongly to sound. If you want to go on living, you'd be better of just sitting in the dark and staying quiet. But even that probably won't save you. If you're going to try to fight them, the most important thing is to relax. It's dangerous to fire a gun while you're all crazy with fear. Take good aim, and then squeeze the trigger. And don't forget to finish them off. I think most of those creatures can be killed, even if they are tougher than people. Run away. Run away! Run away! Run away! Run away! Run away! Run away! Run away! Run away! Run away! You can explore the town at this point for health items and ammo. There is a First-Aid Kit around the back side of Happy Burger, a Health Drink across from Happy Burger on a porch on the other side of Sanders Street, and there is a Health Drink down the South end of Martin Street (an alley intersecting Katz Street and Sanders Street). There is a door at the West end of Katz Street, but next to it there is a message scribbled in blood. It reads, “The door that wakes in darkness, opening into nightmares.” Head to the Wood Side Apartments, circled on your map in red. Outside the apartments you will find some scratches on the ground and a large gate which you will use your Wood Side Apartment Key on. |
|
| ^ | 04. WOODSIDE APARTMENTS |
Go through the large doors, entering the apartment complex. Grab the map on the left – “map of the apt bldg”. Grab the Health Drink and use the Save Point if you wish. Head up the stairs to the second floor and go through the door. Turn right and head down the hallway, passing a Patient Demon, and go through a door on the right – Room 205. Inside is a Flashlight on a mannequin with clothing remarkably similar to Mary's. Once you grab the Flashlight, a Mannequin monster will arise. Either fight it or leave the room. On the second play through, there is a notepad on the vanity that will subliminally help you achieve the different endings you have not received yet. It is titled, “Search for Another Conclusion”. For more information on this article visit the endings / secrets section. You can go inside Room 210 for Handgun Bullets x2, but both a Patient Demon and Mannequin await you. Head left from Room 205, then go back into the stairwell past the laundry room on the left. Ascend the stairs to the third floor and enter the door. To the right, you will see some bars blocking the way to a key. Try to pick up the key and a cutscene will occur. ---> James reaches beyond the bars for the key, using his hand. A young girl comes out of the laundry room, stomps on James' hand and kicks the key out of his reach, only to laugh and run away. ---> Turn around and head down the hallway, into the last door on the left – Room 301. Inside, you will find quite a scene, with handgun bullets plastered all over the walls and shattered furniture littering the room. Examine the red shopping cart in the center of the room and James will find a Handgun. If you do not have the flashlight by the time you come to this room, James will not see the handgun or be able to pick it up. Exit the room and head back down the staircase to the second floor. Take a right, then take a left at the intersection of the hallway. In doing this, you will hear a strange noise North of here... Follow the noise. What's that strange red, glowing figure beyond the bars? Enter Room 208 on the right. Inside this room, you will hear TV static. Approach the corpse in front of the television set and inspect it. After the cutscene, examine the bookshelf for the Key to Room 202. Leave this room and head down the hallway to Room 202. Use the key to enter. Once you are inside, go into the bedroom and inspect the glowing green hole in the wall. Make James stick his hand in there, and he'll find a Clock Key, after a scare. This is the key to the clock in the bedroom of Room 208. Grab the Health Drink in the kitchen on your way out. Go to Room 208. --- Clock Puzzle ---> There's a book on the side-table and it will help you with the following puzzle. On Easy Riddle Difficulty the memo reads: Three different sizes, time on the run. Three young men circlin' round the sun. Henry is short and very, very slow, Scott can't stop, he's always on the go. On Normal/Hard/Extra Riddle Difficulty the memo reads: Three needles stand of three different heights. The fat, the tall and the thin. From slow to fast they move to the right. Scott rests not on three, but fifteen. In the bedroom You will find some names, along with cuts made into the bedroom wall, opposite the clock. If you examine it, you will see the names “Henry,” “Mildred,” and “Scott”. For this puzzle, they use the “H” in “Henry” to represent hours, the “M” in “Mildred” to represent minutes, and the “S” in “Scott” to represent seconds. Simply take this information and use it for the following puzzle. Read the side of the clock, “the scars from the past shall remove the nail that stops Time.” This clearly represents the cuts into the wall representing the time that you needed to turn the clock to. Use the Clock Key on the clock, and James will open the door to reveal the face of the clock – turn the arms until it reads “9:10”, the solution to the puzzle. Push the clock to reveal a hole, leading to the next apartment over. ------> Go over into Room 209. Inside, you will find a Health Drink in the kitchen, and a Save Point. Exit the room and head right into the stairwell. Climb the stairs to the third floor and take the Handgun Bullets. Go into room 309 for a cutscene. ---> James will spy a large red pyramid thing pinning down two mannequins in a position that appears to be sexual in nature. James immediately goes into the closet quietly, as not to be seen or heard. The large creature drags a mannequin out of the kitchen and comes towards James, hiding. Terrified, James unloads a whole clip of handgun bullets into it, and the creature runs away. Checking to see if the coast is clear, James exits the closet. ---> Go back inside the closet and grab the Courtyard Key. Leave room 309 and head left down the hall. Go right at the intersection and pick up the Fire Escape Key, that was kicked away from you earlier. Inside the laundry room you will find some Handgun Bullets. Head east down the hallway into the door leading to a stairwell at the end. Go down to the first floor and turn left into the hallway. At the end you sill find some Canned Juice. Turn around and exit the apartment through the front door. Go West and into the other entrance to the apartment, then head back up into the second floor hallway. You will need to go into the laundry room to your immediate right. Examine the trash chute and you will see a bunch of garbage blocking it up, so use the Canned Juice to push it through. Go back downstairs and out the front door, leading outside. Go left, around the building to the trash area. You'll get the Coin (Old Man) – the first out of three coins you need to collect. You will also find a passage out of a gossip magazine. The police announced today that Walter Sullivan, who was arrested on the 18th of this month for the brutal murder of Billy Locane and his sister Miriam, committed suicide in his jail cell early on the morning of the 22nd. According to the police statement, Sullivan used a soup spoon to stab himself in the neck, severing his carotid artery. By the time the guard discovered him, Sullivan was dead from blood loss, the spoon buried two inches in his neck. An old schoolmate of Walter Sullivan's from his hometown of Pleasant River said “He didn't look like the type of guy who would kill kids. But I do remember that just before they arrested him he was blurting out all sorts of strange stuff like 'He's trying to kill me. He's trying to punish me. The monster... the red devil. Forgive me. I did it, but it wasn't me!'.” The schoolmate then added “I guess now that I think of it, he was kinda crazy.” Go back inside the West wing entrance to the apartments and go straight ahead to use the courtyard key on the door. Head to the waterless pool in the center of the courtyard to find three Lying Figures and a red stroller. Go to the stroller, simply by running around the monsters, and pick up the Coin (Snake). Exit the pool and head to the Eastern door. It is recommended you go right, and into room 101, but you can also explore room 103 to read a sight-seeing brochure. Welcome to Silent Hill! Silent Hill, a quiet little lakeside resort town. We're happy to have you. Take some time out of your busy schedules and enjoy a nice restful vacation here. Row after row of quaint old houses, a gorgeous mountain landscape, and a lake which shows different sides of its beauty with the passing of the day, from sunrise to late afternoons to sunset. Silent Hill will move you and fill you with a feeling of deep peace. I hope your time here will be pleasant and your memories will last forever. Editor: Roger Widmark Once inside room 101, you'll hear someone hurling in the bathroom. Stop by the kitchen to see a gruesome aftermath of a murder. A corpse's legs hang out of the refrigerator. Grab the Handgun Bullets in the corner of the room, then go into the bathroom for a cutscene. ---> You will meet Eddie, in one of the most awkward ways. Eddie will be puking his guts out and claiming “he didn't do it” and that he had nothing to do with the dead guy in the kitchen (yeah right). James will introduce himself and ask Eddie if he is friends with the red pyramid thing. Eddie says he doesn't know what James is talking about, but claims that he does see some weird monsters through town. James came to this town just as Eddie did, something just called out to them. ---> You can go back into the door to check on Eddie again and explore his room. Seems Eddie had an infatuation with football, but due to the negative messages implied in the scribbles and drawings, he didn't have a good experience. Leave Room 101 and head back to the West wing of the apartments. Go up the stairs to the second floor and go left, down to the West end of the complex. Use the Fire Escape Key on the blue door at the end of the hallway and a cutscene will occur as you try to go through it. Seems they knocked down the fire escape when the building was built next door. Go across to the next building. Now, you are inside the Blue Creek Apartment building. |
|
| ^ | 05. BLUE CREEK APARTMENTS |
--- Safe Puzzle ---> |
|
| >>APARTMENT RED PYRAMID THING<< | |
The red pyramid thing seen earlier will be doing some interesting things with a Lying Figure as James enters, but as if it lost interest in the monster, he drops the demon and starts heading for James. This boss fight is very easy and you only need to fire a single bullet. Simply evade all attacks that r.p.t. makes, and stay out of his way. In time (2-3 minutes), a siren will ring out and make r.p.t. turn around to descend the stairs, into water. If you stay where you are from the very beginning, r.p.t. will come for you... if you shoot him with your handgun, it will slow down and take longer to reach you. It will attempt to swing its knife at you, but it will not hit you. Right as r.p.t. gets nearer to you, and attempts to attack you for a second time, strafe or run by it to the opposite corner of the room. Fire two or three good clips at it (if you please) to slow it down and the battle will soon be over. Red pyramid thing has three main attacks. 1. It will attack you with a one-hit-kill overhead swing of its knife (that takes a long time), which is easily avoidable if you get enough distance. 2. It will swing its knife sideways, which varies in speed. If you're careful, you can avoid this attack. It will usually try to attack you with this strategy when it isn't even close enough to hit you – that gives you more time to either evade or fire more shots into it. 3. If you get too close to it, it will grab you by the neck and strangle you. A weird tongue protrudes from its helmet and attempts to lick James. Try not to get close enough to it to let this happen. You'll know the fight is done when the siren rings out and calls red pyramid thing away from you, down a flight of stairs descending into water. When r.p.t. reaches the door, the water will drain out, allowing you access. Go down the stairs and out through the door on the right. This will take you outside. |
|
| ^ | 06. ROSEWATER PARK |
Once outside, head down the stairs and go straight. Pick up the First-Aid Kit, then go the only way possible, through an alley. You will reach a cutscene. ---> Laura will be amusing herself and James comes along accusing her of stepping on his hand earlier. She says, “maybe I did”. James asks what she is doing in Silent Hill anyway, with which she responds, “are you blind or something?” James asks her what that letter is, but she says that it is none of his business because he didn't love Mary anyway. Laura runs away, leaving James in a state of confusion. ---> Continue through the alley and head left into the first available stairway to receive the Handgun Bullets x2. Continue north into Rosewater Park. You'll know you are there when a cutscene indicates it. Run past the sign. Go to the left, up some stairs, then right, down more stairs. On a bench you will find a Health Drink. Continue down more stairs and go right. Continue forward through the opening and you will find Handgun Bullets on another bench, near a gazebo. Go north, towards the lake, then go right for another Health Drink. Go West and you'll soon encounter a cutscene with a strange woman overlooking the lake. ---> James will call out, “Mary”, but will then realize the woman is not her. He admits that she looks just like Mary and could be her twin. Maria introduces herself, then he asks her if she has seen Mary. James tells Maria that he got a letter from Mary, telling him that she is waiting in their “special place.” Maria says that she hasn't seen Mary, and asks James if this was their only special place. James thinks about it and a reverie depicts the Lakeview Hotel. James mentions that the hotel may be their “special place” and Maria makes a sarcastic joke about it saying, “I'll bet it was”. She tells James how to get there, and Maria tries to follow. James will be confused as to why she wants to go with, but she'll tell him about how lonely she is, and will use her resemblance to Mary as a form of manipulation. James agrees and Maria follows him, James directing the way. ---> Run straight ahead, then up the set of stairs on the right. Continue South, up the stairs. On the right, you will encounter a mannequin. Kill it and grab the Health Drink by it. After beating the game with all three endings, or once with the REBIRTH ending, you can go straight from here, across Nathan Avenue into an empty dirt lot. You'll find a dog house with the Dog Key inside. This will help you get the DOG ending. Go right onto Nathan Ave and continue West towards the Lakeview Hotel. Once you reach the Texxon Gas Station on the left, go towards the running car and take the Steel Pipe. This will stop the motor on the car. If you have beaten the game once, the book of Lost Memories will be inside a news stand, near the building. Collecting this will help you get the REBIRTH ending. Continue on Nathan ave. If you head on the right side, mannequins will fling over onto the street from the side of the road. Ignore them and continue up the road. Pass the Historical Society on the right and more mannequins will fly out from the bushes. Just keep heading up the road. Soon you will find some Handgun Bullets, and a corpse with a map on the ground. View it and James will circle Pete's Bowl-O-Rama on his map. As you can see, the road is decimated and you'll have to find another way to the hotel. Head towards Pete's Bowl-O-Rama, careful of the mannequins already encountered. Once there, head into the front doors. A cutscene will occur and Maria will mention that she hates bowling, so she will wait outside. |
|
| ^ | 07. BOWLING ALLEY |
Go into the first door on the left and a cutscene will play. ---> Eddie and Laura will be at a lane talking. Eddie is eating pizza when Laura asks what him what he did – robbery or murder. He says he did nothing of the sort and continues eating his pizza. Eddie did mention to Laura that the cops were after him, but Eddie just said he ran away because he was scared. Nobody will ever be able to forgive Eddie for what he has done. ---> Eddie will ask Laura if she found Mary, as she seems to be looking for her. Once you gain control, of James, head around to the door on the other side. Another cutscene will play when you circle around the counter towards Eddie. ---> James will ask if Eddie is alone and he will say no. Laura will say “bye-bye” and leave the bowling alley. James asks Eddie to go after her, but he refuses and James, frustrated, decides to go after her himself. ---> Leave the bowling alley, and once you run away a cutscene will occur. Maria will be out of breath from trying to catch Laura, and she'll tell James where she went. Go around the backside of the bowling alley and into the large gate at the end. Run to the end of the alley and Maria will point out that Laura went through a crack between buildings. James asks if there is another way, and Maria points towards the back door of Heaven's Night. Try to go through the door and Maria will unlock it with three keys, all on different parts of her body. Go through the door. Head up the stairs in Heaven's Night and go through the last door on the right. There is a First-Aid Kit on the chair in here. Leave the bar, through the other entrance. Head down the stairs, and go right on Carroll Street. You will run a long ways before a cutscene will occur with Laura running into the main entrance of Brookhaven Hospital. Go inside the hospital. |
|
| ^ | 08. BROOKHAVEN HOSPITAL |
|
Immediately, on the left from the entrance, there will be a map of the hospital. Head into the reception, ahead on the right. Inside you will find a Save Point and a Health Drink on the desk. In here is also a memo that reads: |
|
| >>FLESH LIPS BOSS<< | |
There will be three of these enemies, but only two to begin with. They have two main attacks. If they get right on top of you, they'll grab you with their “feet” and start choking you – avoid this by not standing in one place for too long. If they are a slight distance away and facing you, sometimes they will do a lunge and attack you with their “feet” - this takes a large portion of health, so just keep moving. Equip the shotgun. Usually you can get one or two blasts off before you need to get as far as possible from them, then you can get another couple shots off. Make sure you wait until James is aiming the shotgun upwards to get a sure shot, otherwise you may miss. If you want, you can use the handgun because it has an advantage. The handgun can make them move towards you a lot slower – it will nearly immobilize them, but it is mostly recommended when there is one left, otherwise it'll make you vulnerable to attack. After you kill one, it will curl it's “legs” up and stop moving, so sometimes you can get the other monster to catch onto the dead one in order to get a bunch of cheap shots at it. After you kill the first one with the shotgun, you can handle the second one in the same manner, or pull out your handgun to finish it off quickly. You'll notice, after the second monster dies, a third will descend from the ceiling. Continue using your handgun (or shotgun) to take care of this one. It'll take about 8 shots with the shotgun or 25 shots with the handgun to take one of these monsters out. You'll know the monster is dead when you hear sirens and the screen goes blurry. You'll be treated to a cutscene after the fight of what sounds like Mary being carted on a gurney across a grated metal floor. Basically, you were being transported to the Alternate version of Brookhaven. |
|
| ^ | 09. ALTERNATE BROOKHAVEN HOSPITAL |
|
If you have the Blue Gem, you can use it here, in the rainy garden, to help you get the UFO Ending. This is one out of three places in which you need to use the Blue Gem. |
|
| >>RED PYRAMID THING HALLWAY CHASE<< | |
Go through the door and follow the hallway. Once the hallway cuts to the right, the red pyramid thing will come out after Maria, that's right. No you, after Maria. Easy or Normal Difficulty: Do not stay and fight him, just run. Maria will get attacked a few times, but this is unavoidable. Do not worry because if you keep running and do not stop for anything Maria will live. If you need exact directions, you will need to take a right, at the first turn, a right, left, left, a right around the fenced wall, a left, and a right. Then run straight forward. If you were successful, you'll encounter a cutscene. Hard or Extra Difficulty: This is NOT easy. Inch forward, and keep inching forward until the red pyramid thing comes out, then immediately fire TEN bullets into it – this will slow it down (I like to manipulate Maria to get her behind me for when it comes out). Quick turn and run right, at the first turn, another right, a left, and another left. You'll see a wall with a fenced opening in it. Go around it to the other side, reload your handgun in your inventory if you have to, and shoot the red pyramid thing another TEN times through the fenced opening. You'll see Maria get away and make her way closer to you. Take a left and a right, then keep running straight. If you were successful, then a cutscene will activate. Congratulations. ---> James will make it inside the elevator, but the doors will shut on Maria. The pyramid thing will kill her anyway and she will be left behind. The elevator will take James back up to the first floor as he slumps down to the ground in grief. He soon gets up and you regain control. ---> |
|
| << - - - >> | |
Go left down the hallway and into the far door on the right – the Director's room. Here you'll find a map that has written on it: He who is not bold enough to be stared at from across the abyss is not bold enough to stare into it himself. The truth can only be learned by marching forward. Follow the map. There's a letter and a wrench. James will mark down the location of the letter and wrench, circle a place in Rosewater Park, then underline Silent Hill Historical Society. You'll get the Hospital Lobby Key so you can leave. Outside the window, through the darkness, you will see Laura walking by. Leave the room. There is a Save Point next to the exit. Go ahead and leave the hospital, using the key you just got, as every door is jammed anyway. |
|
| ^ | 10. DARK SOUTH VALE |
| MORE TO COME... |